Interactive corporate website, Technology branches a series of technologies connected with the. Valve Corporation. You can purchase equipment from the private sector, a new economic system. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. This would also make the description the same as the equipment's description, if one is present. A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. These mods do everything from slightly tweaking key in-game variables to transplanting the game into entirely new worlds. We've massively expanded the technology tree, extended the timeline to 1956, and developed some truly awesome alternate-history paths for nearly every country. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. This mod is compatible with Version 1.10 Collie & all DLC. Do ccs not work with mods? These tactics are defined within /Hearts of Iron IV/common/combat_tactics.txt. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. If false at some point, the country will be automatically kicked out. on Paradox technology, Legal If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. If you spot a mistake then you are welcome to fix it. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. 517. Note that while it is possible to unresearch technologies, this does not always work properly: this can fail to unresearch technologies that are mutually exclusive with other technologies and doesn't work properly those that unlock database objects. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. Why fight WW2, when you can fight WW1 instead? In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This does allow making the names be country-specific by prepending it to the beginning, separated with an underscore. Short answer, probably not. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. With the addition of the new in-game radio, now is a better time than ever to try this mod out! This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. 8 days ago. Join. If you're looking for equipment codes, check out our equipment names list. Please note that a new version of the mod has been uploaded under a new entry, and youll need to unsubscribe and re-subscribe to the new version. DnD alignment: Lawful Good. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. Notably, this also applies to the effects of the technology. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. There are plans to extend the timeline into the 1990s. These container windows for items are not contained within any other container window, rather being defined fully independently. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. This information is usually found on each mods page as they usually list which mods they are able to run with. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. All trademarks are property of their respective owners in the US and other countries. All trademarks are property of their respective owners in the US and other countries. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. This mod is, unfortunately, fully compatible up to 1.10 Collie. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. Press question mark to learn the rest of the keyboard shortcuts. I've revamped my mod Scenario: Overlord and lifted it from Beta status. Hi, is there a way to see the equipment names added by a Mod? BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. Convoys (only 1). This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". For example Infantry Equipment 1 is the parent of Infantry Equipment 2. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). which get used in determining which container exactly to use. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes These are the only ships whose equipment can be obtained through cheat codes. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. The definition for doctrine items is fully identical and does not differ from technologies in any way. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. This is a community maintained wiki. Technologies can be used to apply effects and static modifiers towards the country researching them. New comments cannot be posted and votes cannot be cast. The items the icons used for each technology, including the background box itself. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. See also: Naval units. This mod is compatible with Version 1.10 Collie & all DLC. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. If you have a related Youtube channel, enter the URL. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. This has an effect on production efficency retention. They'll make the civil war survivable. Strategic destruction or Grand battleplan). The icon of the technology the position on the box. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. This in particular is done in the. You need a thousand of such equipment, and you have the technology of light tanks at the initial level. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. This can build up to the max level specified in the building definition itself. Questions, Paradox Valve Corporation. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. The spriteType specified here will get used as the background of the tree, with the static size. If you have a related Youtube channel, enter the URL. You want this one here. is it possible to find out the name of the equipment from the mods? Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. Create an account to follow your favorite communities and start taking part in conversations. Where can I see the custom equipment added by a mod? These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. All rights reserved. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. The background box which GFX is used. Please note that you must have the appropriate technology to receive the equipment. This command is the exact same as the above command, but 'ae' (a shortened alias) is used, instead of the longer 'add_equipment'. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Remember that most mods are not compatible with Ironman as they change game balance. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. It also will have to be within a technology folder that's assigned to hold doctrines. The Ultimate HOI4 Scenario Mod Tierlist. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. HOI4 Console Commands Country Tags Hearts of Iron 4 Country Tags Find below a searchable list of all HOI4 country tags, for use with console commands such as the tag command. Please see the. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. This is my old technology mod, and the original core of Road to 56. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. Equipment is the military hardware needed by units to operate and largely determines their stats. Also, warfare in EoanB isnt that satisfying as it still uses the mechanics from vanilla HoI 4, more or less. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) The path will be created in every folder that contains both of these technologies. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In either case, countries can further modify several types of equipment by spending the respective kind of experience. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. The value will be modified if the triggers are true. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. 1 / 5. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. In this case, Hearts of Oak does not attempt to change the base game into something unrecognizable but enhances and re-balances technologies, industries, wars, events etc. Please Help! However, they are mostly similar in definition. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. Theamusingly accurate namedelivers on its promise. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. DISCLAIMER: Many of these mods have been since discontinued or abandoned. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. Tackling an entirely dynamic yet strangely parallel political landscape boasting thousands of unique events, fully fleshed out focus trees, and quirky interactions, this mod gives the player a tantalizing taste of living in an alternate timeline. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. This also modifies how the paths are drawn between technologies. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. This mod is compatible with Version 1.10 Collie & all DLC. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. A technology or doctrine tree item is the technology itself within the tree. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. Modding has never been easier, as the Steam Workshop literally makes adding a mod as easy as clicking the subscribe button on the mods respective page. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. It is only visible to you. Otherwise, the technology branch will never appear in-game. This mod is compatible with Version 1.9.2 Husky & all DLC. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. The word equipment after the name of the equipment is not needed here. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. This is done with the naval folder with Man the Guns, for example.