Depending on your Power Strength for Valkyr you may want to completely omit any atk speed mods on the weapon and simply use Eternal War. I was planning on modding my Excalibur for Exalted Blade and my Valkyr for Hysteria.
Drifting Contact does, apparently, though it does not count Exalted Blade energy waves as a hit for your combo meter. I agree that 165% was a tad overkill but it rewarded the time it took to build up said combo I actually prefered the old combo counter because it benefited those who played for longer the only issue with it was the fact that to max it out you needed combos in the millions.
Don't know what you are talking about melee is still insane and superior ever so slightly. Now that interaction is gona, just like condition overload has diminishing returns when equipped with pressure point. Im just saying that I think bloodrush has been over nerfed...Im not saying I want it back to 165% because with the new system that is begging to break the game but lowering to 60% as well as capping the combo to only 12x is rather underwhelming. no way. All hail Catchmoon, the new melee.
For hysteria though by all means slap it on. What are you smoking? Blood Rush does **not**, Body Count does not, But Drifting Contact works in place of Body Count, Rivens do not work at all. Im kinda upset Drifting Contact does, apparently, though it does not count Exalted Blade energy waves as a hit for your combo meter.
It does feel like they went overboard with the nerf. That's absolute nonsense. And Warframe certainly doesn't have that. 2) Titania Prime Access is Live! Ok who let Steve near bloodrush? Expression error: Unrecognised punctuation character "{".|{{{1}}} Fandom Apps Take your favorite fandoms with you and never miss a beat. Ok thanks for clarifying on the excal one. would jump to 265 crit chance when you hit the first combo up then 430 and so on and so on 3) Thanks For Watching Home Time #11! Maybe one day you'll realize that Warframe has changed from what it was back when you purchased your founder pack. Did you see the new combos for melee? Some Images and information obtained from Warframe.wiki (Warframe Wiki). This would also make raids more difficult and make it an actual game rather than a damage and farming simulator which Digital Extremes seems to be moving away from for now. Spinning is no longer effective so this just feels heavy handed. The Crit Chance multiplier only works if there’s an active combo going on. The bonus at 1.5x is Pair up this mod with Maiming Strike and you can destroy any enemy in the game with a few spins.How is the Crit Chance Calculated? Not everybody likes to go with the pocket sand throwing lazy tank but its also the fact I am happy to sacrifice 1-3 slots for cc but to get the maximum yield im sacrificing 7 for all gladiator and blood rush and that takes away build potential Thanks.
I know and thats the problem im having. The Crit Chance multiplier only works if there’s an active combo going on. What I'm saying is, Warframe of your wet dreams won't become true because of nerfs. I think there are two perspectives at work here. Expression error: Unrecognised punctuation character "{". Why is it like this? Also, static crit chance boosts will work multiplicatively with Blood Rush (i.e. 4) The Prime Vault is Open! You're just here to act pompous and be happy that people are not having fun because you're miserable since Warframe is not Siege, Destiny or, heh, allow me to savor it, DARK SOULS. What will happen is our game will fall down the stairs as we grow bored of being overpowered. Of these mods, which mod would you use if you had to choose one to raise your crit chance? Blood Rush is a essential crit multiplier mod that is really useful for crit melee builds. Wheres a good place to farm rush mod? I honestly have no idea where to farm it. What do you guys think of the recent Blood rush tweaks? that nerf is glorious and was overdue.
I've tested this particular weapon build up to lvl 400. You're not here for "rebalance future" you're not even properly arguing for it. Agree. Blood rush is basically just True steel but compounded which is cool and all but it makes it next to impossible for a weapon to red crit now without external forces plus Rising storm is rather obsolete because the maximum hit count is only 220 Back then dealing 10k damage by using Gram in stealth on infested was cool. Base Crit Chance Difference Per Multiplier Combo Multipliers (No Critical Chance Increase …
Game is being rebalanced for future content. I spit out my tea when i read this, encouraging teamwork by nerfing melee?
10% crit chance will Blood Rush to ~35% crit at the 1.5x multiplier; 10% crit chance with 60% True Steel will be 16%, which is then modified to ~55% crit chance. That's absolute nonsense.
It also seems that hybrid heavy attack builds (blood rush crit build that replaces the second element with focus energy and organ shatter with the amalgam version) might be better suited to Warframe content than a straight heavy attack build. Blood Rush/Crit Calculation < Blood Rush. Not unless you have proper combat system and actual gameplay depth to support desired difficulty. Ok thanks for clarifying on the excal one. Blood Rush does **not**, Body Count does not, But Drifting Contact works in place of Body Count, Rivens do not work at all. The forums is going to be a battle zone between players for the next few weeks