When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 50% of the Shield’s initial Health and slows targets by 25% for 3s. This does not stack with similar Auras.PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. ROLE QUEST: JUNGLE: COMPLETED!AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max. Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. ROLE QUEST: SUPPORT Cooldown - 140s.Using this item reflects 40% of all damage you take, before mitigations, for the next 5 seconds, back to its owner as Magical Damage. +7 HP5 & 7 MP5 while within 60ft of an ally god +7 HP5 & 7 MP5 while within 60ft of an ally god Cooldown - 140s.Using this item applies a shield to himself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. ROLE QUEST: SUPPORT ROLE QUEST: SUPPORT : COMPLETED!AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.PASSIVE - If you receive a kill or assist on an Enemy God all of your cooldowns are reduced by 2 seconds.Using this item applies a shield to themselves and allies within 35 units for 100 Health + 12 Health per God Level for 3s.
Cooldown - 140s.+100 Health ROLE QUEST: SUPPORT At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Smite's Ares season 6 builds page. This can only occur once every 45 seconds.Using this item will allow you to teleport up to 45 units away instantly. +5 Physical Protection and Magical Protection This only affects Monsters on your side of the Jungle.+100 Health ROLE QUEST: SOLO This item can not be used if you have taken or dealt damage in the last 3s. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and gain CC immunity for 1s. Stacks provide 1 Physical and Magical Protection. 05.03.2019 - SMITE intègre Jormungandr, le petit nouveau du panthéon des Dieux 20.02.2019 - SMITE : Le MOBA mythologique passe en free-to-play sur la Switch et se dote du cross-play 05.05.2017 - Allied est décédé des suites d'un cancer This item can not be used if you have taken or dealt damage in the last 3s. This can only occur once every 15 seconds.PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. +100 Health +7 HP5 & 7 MP5 while within 60ft of an ally god +5 Physical Protection and Magical Protection Jungle Monsters +100 Health Stacks provide 1 Physical and Magical Protection.
At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration and 5% Movement Speed.This consumable deals 170 True damage to Jungle Monsters around you. +4 GP5 PASSIVE - Regenerates 0.5% of your max health every second.PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. ROLE QUEST: SUPPORT This does not stack with similar Auras.AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.AURA - Enemy gods within 55 units have their healing reduced by 25%. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. +5 Physical Protection and Magical Protection +30% Damage vs. ROLE QUEST: JUNGLE Cooldown - 120s.AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.AURA - ALL enemies within 25 units are dealt 40 Magical Damage per second.PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Regarding the skill points distribution, there are two popular ways of playing as a Smiter: Stock Smiter: This version invests 20 points in Smite … Dealing damage to an enemy god provides 1 stack. This effect cannot trigger more than once every 90s.PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 15% of your max. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.+75 Health Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. This caps at 3 stacks.Using this item will allow you to teleport up to 45 units away instantly. Cooldown - 120s.+100 Health
Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. Cooldown - 140s.This consumable deals 170 True damage to Jungle Monsters around you. +3 Gold per Minion Assisted If you are dealt 150 * your level damage while this effect is active, the effect will end early.
+3 Gold per Minion Assisted This can only occur once every 45 seconds.Using this item reflects 40% of all damage you take, before mitigations, for the next 5 seconds, back to its owner as Magical Damage.