Even if we are talking about normal solar node mission. It's really disappointing that you've made interception missions IMPOSSIBLE to do solo. If a player kills the enemy activating the console the point will not be captured. Defense: Wave 5 = Rotation A. Unlike Warframe's traditional land-bound gameplay, Archwing missions take place on a three-dimensional plane, offering nearly complete freedom of movement in all directions. Warframe. Upon picking up the datamass, the player will be limited to the use of their secondary and melee weapons.
Interception is an Endless Mission type requiring players to capture and hold set locations on the map in order to intercept enemy transmissions by reaching 100% control sooner than the enemy faction does.. Wave 15 = Rotation B. Capture Points are rewarded to the Tenno and the enemy at a rate proportional to the number of towers in their control. Use enemy relay stations to intercept and decode important enemy transmissions.The map has four communication towers acting as capture locations, labelled A, B, C and D, with all of the locations starting out under enemy control. The game type itself by design require teamwork.I think that they should add more of this game type around the solar map and revamp it with better difficulty scaling (easier in the first 1-2 wave) with a better and diverse reward pool and that the rewards are stackable (like survival). Apart from purchasing from the Market, many items can be acquired in the form of end mission rewards for free. Assassination missions are solo-able, so why should any normal mission type not be? Since the enemy doesn't begin capturing points until the player has fully captured one, it stands to reason that they aren't acutely aware of the situation. You could stop them from contesting a point by proximity since they have to activate a panel to capture it, or you could make them unable capture a point within some short amount of time after a Tenno has claimed it.I'm just throwing ideas out there now, but I think the main points (1 & 2) are the clearest solutions to balance these modes for solo play. That's not acceptable.By design, Interception is impossible to balance for solo play and full 4man coop group.
Or you can check this playlist (I'm not a 'youtuber', so no fancy editing though ^) If everyone picks up a syndicate medal, and then another player joins. But it should be noted that Warframe is by design a Coop game. Hell, it should be a mission type for the dark sector solar rail pre-invasion where you collect information against an alliance. ©2015 Digital Extremes Ltd. All rights reserved. The goal is to control more towers than the enemy in order to reach 100 Capture Points first. The majority of Interception maps use the same tiles as NOTE: The above table is outdated for some missions. This game mode have so much potential yet it still need some love and work. I could understand if this mission type would block a path to other system, but it isn't the case. Personally, I think most Interception missions are a lot easier to win solo than with a partner. The map has four communication towers acting as capture locations, labelled A, B, C and D, with all of the locations starting out under enemy control. It's a king of the hill with multiple objective. The exception would be when signal locations are really close together.
The mission is considered completed when players accept the offer to claim a reward and exit. The Deception mission is a variant of the Sabotage mission, requiring a player to take a datamass to a terminal at the ship's navigation core, upload the datamass to the target, and then escape to extraction. This could include wall runs or simply jumps that are too long for the enemy to make. Check the list below if you want to know which.
I also like to play solo. Locations: Alator, Mars Cinxia, Ceres Cytherean, Venus Gaia, Earth Odin, Mercury Up to date as of Hotfix 24.5.6 Locations: Callisto, Jupiter Ose, Europa Rhea, Saturn Umbriel, Uranus Up to …
Since enemies spawn constantly from all over the place anyway, the longer routes should simply prevent them from taking consecutive points quite so efficiently unless the player is butchering them and forcing spawns.2) Change the AI behaviour in those missions to make stealth an option.